View on GitHub

Laharnar.github.io

Developer portfolio - Marko Laharnar

Hi!

I’m Marko Laharnar, programmer/game developer entrepreneur. I offer a wide range of custom made applications or games that are based on Unity(Windows, Android), .NET, including VR and AR based applications. I can also through different contacts accept work for audio production, video production, 2d art, 3d art.

I’ve started as hobby game developer of 6 years working in different areas of game development, from 3D, some 2D and mainly programming. By working at Pubfinity I recieved some experience with entrepreneurship which led me to decision to offer my services this way.

My experince consists first, of working at Pubfinity, working with Vaadin framework as support for ad intergration for their new SDK as junior developer over S.P. in their expanding team.

And second, from working at Občina Trbovlje/Delavski dom Trbovlje, on escape room “Pobeg iz rudnika”, primarily as main programmer working on puzzle design, app development, VR team management, AR, RaspberryPI and server/client development. Additionally i’ve gotten experience with finances, project management and head hunting. I’ve been part of the team from day 1, from preproduction to the end of the project, where I planned, delivered and supported full products with long term in mind.

Lately i’ve been focusing on improving my development knowledge, team management, project management and trying to help people expand their skills. What’s left of my time, I use on my diploma, application for experimental approach to 2d pixel animation using 3d and vector animation techniques.

E-mail: marko.laharnar@gmail.com

github: https://github.com/Laharnar/

itch.io: https://mlaharnar.itch.io/


Here are listed a few of my projects. I update the list every once in a while.

Personal favourites - longest or most polished solo projects

MothershipHell

TurnBasedSystems

SpaceStationConstruction

X-comzy

LightTown

DefendTheGouse

Outfit7 Talent camp or other tests

I participated in 2 Talent camps 2017 and 2019, at Outfit7, Ekipa2 subsidiary, in Ljubljana. Both in 2017 and 2019, I was filling a role of a game developer. Outfit7 offers these camps as sort of intern/workshop. A lot of people apply, also from other countries. 2017, forest-sprit platformer, inspired by Ori and the Blind Forest, made in 2 weeks in team of 7. 2019, mobile game where you turn the phone to get the falling character through the level, made in 4 days.

Following are two small games I did as part of entry tests for Talent camp 2017 and 2018. Since 2019 Outfit7 doesn’t require tests anymore.

Outfit7 LaneRunner ColorJump

Outfit7 SpaceShooter GoldenSpaceship*

Game jams

Global game jams and Ludum dare game jams in Ljubljana.

2020

SpaceRepair

<img width=”410” src=ScreenShotsOfGames/SpaceRepairLogo.PNG alt=”Civilization balls gameplay”></img>

2019

PepperoniNinja

BloodBrawl

PotionCommotion

2018 ExcutionerKit2000

IcuCut

GooShooter

Family projects

These are some projects i’ve worked on with my family over the course of a few weeks.

EpicArena

BossBattles_18

SpaceShooter

Other smaller projects and prototypes

CivilizationBalls October 2019 “Testing what how much I can make in 4-8 hours.” <img width=”410” src=ScreenShotsOfGames/CivilizationBalls_Screenshot.PNG alt=”Civilization balls gameplay”></img>

SurfaceBattles_ww3 July 2019

TurnBasedSystems2

WingmanArenaShooter

TotallyAccurateSpaceSim

TowerDefOne

PlanetAttack